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Xbox Handheld Console

Xbox Handheld Console Sidelined or Cancelled ?

17-Jul 2025

Microsoft had been quietly developing a first-party Xbox handheld console—codenamed “Pembrooke”—likely designed to play native Xbox titles akin to the Series S/X. But recent reporting reveals that project has been sidelined or cancelled in favor of a strategic pivot toward software and partnerships 


🛑 Why It Was Cancelled or Paused

  • Prioritizing Windows 11 optimization
    Microsoft determined its custom handheld would underperform compared to Steam Deck and other SteamOS devices due to battery life, usability, and software optimization. They chose to enhance Windows 11 gaming support for third-party handhelds instead 

  • Xbox Ally/Project Kennan alliance
    Partnering with ASUS on the ROG Xbox Ally & Ally X (Project Kennan) allowed Microsoft to tap into portable gaming markets without the expense and risk of first-party hardware 

  • Resource optimization
    By pausing first-party hardware, Xbox can focus resources on cloud, Game Pass, cross-platform, and Windows-based innovations instead of hardware manufacturing 


📦 What Was Planned (Based on Leaks & Rumors)

  • Native Xbox hardware targeting console gameplay experience without reliance on cloud or emulation.

  • Likely powered by a custom AMD APU with around 16 GB RAM and an energy-efficient design (~20W power envelope) to match handheld standards Windows Central.

  • Aimed to complement the Xbox Series X successor scheduled for 2027+ Windows Central+3The Sun+3channelnews.com.au+3.


✅ Current Strategy

  • Continue developing Xbox support on Windows–based handhelds (like the ASUS ROG Ally lineup) incorporating custom Xbox UI overlays and integration with Game Pass, Xbox Play Anywhere, and Cloud Gaming 

  • No first-party Xbox handheld before Xbox 2027 next-gen console launches—if at all—while Windows ecosystem coverage grows 


🎮 The Big Picture

Microsoft’s move isn’t a sign of defeat, but a strategic adjustment:
Rather than competing head-to-head with Valve and Steam Deck via suboptimal in-house hardware, Xbox is enabling software-first portable gaming across more efficient third-party platforms—emphasizing flexibility, Game Pass access, and cloud services.

 

 

Disclaimer : All above details are collected from web